Every confirmed Deadly Days: Roadtrip survivor, their signature item, playstyle and unlock route, from the Vampire to the Carver and the secret Reaper.
Deadly Days Roadtrip Characters: Roster and Playstyles
Deadly Days: Roadtrip advertises "10+ characters", and the retail build delivers a roster where each survivor changes one rule rather than one stat. The default survivor teaches the backpack; the Vampire removes your weapon; the Carver turns triggers into turrets. This page covers the confirmed roster, what each character wants you to do, and how much of the unlock is actually documented.
Official source: Deadly Days: Roadtrip on Steam
More sources: Pixelsplit — Deadly Days: Roadtrip and Steam news hub.
How survivors work
Every survivor has a character item: a signature object that starts in their backpack and cannot be found on other characters by default. The item defines the playstyle. You can still build around any weapon you find, but the character item is the reason to pick that survivor.
Unlocks happen in two steps: meet a condition in a run, then pay duct tape at the base. Some conditions are explicit achievements; some are map events; a few are still community knowledge rather than developer documentation. Where a step is unverified, this page says so.

The confirmed roster
The Survivor (default)
Item: Pistol. Playstyle: the baseline. A small backpack, a reliable weapon, no gimmick. This is the character to learn the grid on; everything else assumes you understand it. Unlock: available from the start.
The Vampire
Item: Bats. Playstyle: starts with no weapon, only a handful of bats. Every level-up adds another bat, the bats deal melee damage, and they can life-steal. The build is level-driven rather than loot-driven: you want XP, attack speed, and survivability, not a rifle. Unlock: meeting the Shady Merchant is reported to be part of the condition. The full step is not documented in-game; treat the merchant encounter as the trigger to watch for.
The Carver
Item: Pumpkin Turrets. Playstyle: turrets are triggerable items that fire when another item triggers. The Carver is a trigger-grid character: the more triggers you stack, the more turrets fire. It pairs naturally with the Cogwheel and with fast weapons. Unlock: on the Fields map in the meadow biome, loot the Pumpkin Patch to get a Pumpkin, keep it in the backpack until the map boss is defeated, and place a knife next to it. This one is documented well enough to follow step by step.
Bushy
Item: Trap Seeds. Playstyle: seeds sprout into deadly traps, and the Rooting status locks enemies in place. Bushy gets bonus crit against rooted enemies, which makes her the best support for burn zones and area damage. Unlock: the "Sharp-Shooter" achievement — kill 1000 zombies with a rifle.
Penny the Clown
Item: Funny Balloon. Playstyle: a balloon homes on enemies, explodes, scales with level, and self-pops after a few seconds. It is periodic or trigger-based depending on your build, which makes Penny flexible but not specialised. Unlock: the "Juggler" achievement — have three Rubber Balls in your backpack and active at the same time.
Santa
Item: Presents. Playstyle: airstrikes that sometimes leave gifts. Collecting gifts makes the ability stronger, so Santa rewards moving through the aftermath of a strike rather than watching it. Unlock: the condition is tied to the holiday update content. Check the achievement list for the current step; the base shows the tape price once it is met.
The Surfer
Item: Surfboard. Playstyle: surf instead of dash. The movement is faster and more committed than a dash, which suits players who plan a line rather than react. Unlock: have six dashes' worth of stamina in a run.
The Reaper / Death
Item: the reaper's own kit. Playstyle: the secret character. High risk, high damage, and a skill ceiling that assumes you already know every boss. Do not chase it on your first account. Unlock: overstay a stage until the reaper appears, then let it kill you. The full method is in the death unlock guide.
The Banana
Item: banana-themed kit. Playstyle: a joke character with a real build. The banana costume is findable in the base after your first apple, and the character is tied to the banana suit. Unlock: costume and character steps overlap; check the base after the first apple.
The Astronaut
Item: astronaut kit. Playstyle: a map-event character. The unlock is tied to a "?" event rather than an achievement. Unlock: take the unknown event when it appears and follow the prompt. The exact map is random, which is why this one takes multiple runs.
The Sheriff and the Chicken
Item: signature kit each. Playstyle: both appear in the achievement and community data, and both have dedicated build searches. Their unlock steps are not fully documented; treat any guide that claims a single-step unlock with suspicion.
Who to unlock first
If you want a new experience rather than a power upgrade:
- Bushy — the rifle achievement is straightforward and her root changes how you fight.
- The Carver — the Pumpkin Patch route is learnable and the turret build is distinct.
- Penny — the Rubber Balls condition is easy to satisfy once you know to look for them.
- The Vampire — the most different character, but the hardest early game.
The character tier list ranks them for a first clear rather than for novelty.
Character items and the Costume Shop
The Costume Shop lets a survivor use another character's signature item after the "Multiple personalities" achievement, paid in duct tape. That is a genuine build opening: a Carver with bats, or a Vampire with turrets, changes the trigger math. It is also expensive, so treat it as a late-game project.
Unlock conditions are the part of a roguelite most likely to change in a hotfix. If a step here does not work, check the in-game achievement description before spending duct tape; the achievement list is the authority, and this page is dated for a reason.
FAQ
How many characters are in the game? The store page says 10+, and the confirmed roster above covers the named survivors. More may be hidden behind events.
Do character items drop for other survivors? Not by default. The Costume Shop is the exception.
Can I change character mid-run? No. The survivor is chosen at the start.
Is the Reaper a character or a boss? Both. It appears as a hunter when you overstay, and it is unlockable as a survivor.
Related
More Deadly Days: Roadtrip Guides
Deadly Days: Roadtrip codes checked for the 1.0 build: how to redeem, which strings are confirmed, which are community reports, and the scams to avoid.
How crafting works in Deadly Days: Roadtrip: duplicate merging, confirmed recipes, the five craft-only 1.0 weapons, and when to hammer an item.
What duct tape unlocks in Deadly Days: Roadtrip, the reliable sources (bosses, reaper, achievements), and the order worth spending it in.
How Endless Mode scales in Deadly Days: Roadtrip, which builds survive the curve, and the item priorities that stop a finished run from falling over.
The extraction decision in Deadly Days: Roadtrip: reading the fuel gauge, threat level, dusk timing, reaper risk, and the math of one more crate.
A working list of Deadly Days: Roadtrip items: support, trigger, mobility, sustain, cursed merchant goods and character items, with what each one does.
How legendary loot works in Deadly Days: Roadtrip: rarity, merging, glowing crates, the radar, boss drops, and the fastest ways to farm high-rarity gear.
Every Deadly Days: Roadtrip map system explained: biome enemies, fuel icons, shops, event stops, Labyrinth, Pumpkin Patch, and route planning.
